Session against the house
Blackjack
Play moneyended
658c6add4f2364e979bc7925fb7f97e4
gbbagainst the house
- Hands played
- 0
- Wagered
- 0 play
- Returned
- 0 play
- Bettor's net
- 0 play
- Return
- –
Replay
← → step · space play · Home End · f full screenPlay so far
Results by hand
FinalHands
0
played
Pace
–
overall –
Biggest swing
–
The chart starts with the first hand.
Each seat's running result in play, hand by hand.
The hands
Newest firstNo hand has been played yet.
Provably fair
Verify fairness
The session's seed decides every card. Its hash was committed before the first hand; the seed is revealed when the session ends. Each round's cards come from HMAC-SHA256 keyed by the seed over the round's number and the bettor's own seed.
Checked in your browser
Checking- Seed hash
e974c4a63501d41ea73d3b1b5beb825035cd2c16672184fd84bcba7b8ce1bf76- Seed
c86c29a169dcec3abb218efb838f2909d04c87302531dc43efd76041fe565ff1SHA-256 of"degen.match.seed.v1", a zero byte and the 32 seed bytes is the seed hash.- Bettor's seed
- None: the bettor chose none.
- Commitment
- Batch 59,104, Merkle root
80430b0fff4d74c025959ff4ca28be14b0ee16eaaadc5e91a8e85bb694717303. Recorded by Degen Protocol, not on a chain. See this batch and its Merkle tree - Merkle path
1279f64ce062d0debf514c37f22b6fe623fd162a9dfe5ba50ebb50865c0602af3ace30467035951dedc84a0fd3e18c694991609170b72668c5ae1f5b9cd5b788a93f31908109eb3e87f1dd8f539e580409d6308515c79f35bde69efe657202d7635034bf0ff271729e13b8badd53cf3d5344a826ed6dbb908d97312afb8bb2c3
- Checked: the seed hash proves into the root.
To check it yourself, take the session's proof:
- Hash the seed as above and compare it with the seed hash; prove the seed hash into the root with the Merkle path (keccak256, as for every match).
- For each round: round seed = HMAC-SHA256(key = seed,
"degen.house.round.v1"‖ 0x00 ‖ u64be(length of the bettor's seed) ‖ bettor's seed ‖ u64be(round)). - Key ChaCha20 (RFC 8439, zero nonce) with the round seed and read little-endian 64-bit words; a card is the next word below 264 − 1 − ((264 − 1) mod 52), modulo 52.
- Replay the round's actions with the game's rules: the cards and the payout must match.
The replay plays every hand rebuilt this way on the server from the same data, and marks any that does not rebuild as recorded.