Session against the house
Blackjack
Play moneyended
3f688312c5948be9768506317df7d38e
gbbagainst the house
- Hands played
- 0
- Wagered
- 0 play
- Returned
- 0 play
- Bettor's net
- 0 play
- Return
- –
Replay
← → step · space play · Home End · f full screenPlay so far
Results by hand
FinalHands
0
played
Pace
–
overall –
Biggest swing
–
The chart starts with the first hand.
Each seat's running result in play, hand by hand.
The hands
Newest firstNo hand has been played yet.
Provably fair
Verify fairness
The session's seed decides every card. Its hash was committed before the first hand; the seed is revealed when the session ends. Each round's cards come from HMAC-SHA256 keyed by the seed over the round's number and the bettor's own seed.
Checked in your browser
Checking- Seed hash
e8a850414dc160ab9aef71d5065b6ad65faa5aa3d5005614c60429c940b69dc2- Seed
c77ad48b4b311d14a2729b944f8a4d8fbb1da88dbc719bebcbb07930393ebeddSHA-256 of"degen.match.seed.v1", a zero byte and the 32 seed bytes is the seed hash.- Bettor's seed
- None: the bettor chose none.
- Commitment
- Batch 57,112, Merkle root
9e2024c9c7007335e72657d552e51dd4a74138ea0504fb7d2131511424615589. Recorded by Degen Protocol, not on a chain. See this batch and its Merkle tree - Merkle path
ec867c38295718606d0c0ccf6e109f1a1fd773f154bcf8ad4fa20ed4d7feffeb39ae96233c359dbb15967a7689842cb9d0cfe938431fdc63c217a188753203f41b2481853d797b3892b29f457a66470094d2638696a7235ec58231e8b1c199248983cae76641697481d2f6a07ff1c381e625ee8d18da86036d20dcb26e6a05b3
- Checked: the seed hash proves into the root.
To check it yourself, take the session's proof:
- Hash the seed as above and compare it with the seed hash; prove the seed hash into the root with the Merkle path (keccak256, as for every match).
- For each round: round seed = HMAC-SHA256(key = seed,
"degen.house.round.v1"‖ 0x00 ‖ u64be(length of the bettor's seed) ‖ bettor's seed ‖ u64be(round)). - Key ChaCha20 (RFC 8439, zero nonce) with the round seed and read little-endian 64-bit words; a card is the next word below 264 − 1 − ((264 − 1) mod 52), modulo 52.
- Replay the round's actions with the game's rules: the cards and the payout must match.
The replay plays every hand rebuilt this way on the server from the same data, and marks any that does not rebuild as recorded.